Note Village

by Sébastien Dubois
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Description

This plugin has not been manually reviewed by Obsidian staff. A 2D pixel art village where your notes become villagers you can explore and chat with using AI

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Latest Version

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Changelog

README file from

Github

Note Village

A 2D pixel art village where your notes become villagers you can explore and chat with using AI.

Note Village transforms your Obsidian vault into an interactive JRPG-style world. Your notes become villagers that live in themed zones based on your tags, and you can have AI-powered conversations with them using Claude.

Features

  • Procedural village generation - Your vault's tags become zones, and notes become villagers placed in their respective zones
  • JRPG-style pixel art - Retro 16-bit style graphics with animated characters, buildings, and decorations
  • AI conversations - Chat with your notes using Claude (requires Anthropic API key)
  • Deterministic world - Same seed generates the same village layout every time
  • Customizable - Configure zones, villager limits, graphics quality, and more

How it works

  1. Tags become zones - The plugin analyzes your vault and uses your most frequent tags as themed zones in the village
  2. Notes become villagers - Notes tagged with those tags appear as villagers in their respective zones
  3. Explore your knowledge - Walk around the village with WASD/arrow keys or click to move
  4. Talk to your notes - Press C near a villager or right-click to start an AI conversation

Installation

  1. In Obsidian, go to Settings → Community plugins.
  2. Disable Restricted mode if it's enabled.
  3. Select Browse, search for Note Village, install it, then enable it.

You can also browse the catalog on the Obsidian Community website.

Manual installation

If the plugin isn't listed in the community catalog yet (or you want a specific version):

  1. Download main.js, manifest.json, and styles.css from the latest release.
  2. Copy them into <Vault>/.obsidian/plugins/note-village/.
  3. Reload Obsidian and enable Note Village in Settings → Community plugins.

BRAT (bleeding edge)

BRAT (Beta Reviewers Auto-update Tool) installs plugins straight from a GitHub repo and keeps them updated automatically. Use this if you want the latest commits — things might break.

  1. Install Obsidian42 - BRAT from Settings → Community plugins → Browse and enable it.
  2. Run BRAT: Add a beta plugin for testing from the command palette.
  3. Paste https://github.com/dsebastien/obsidian-note-village.
  4. Select the latest version and confirm.
  5. Enable Note Village in Settings → Community plugins.

Configuration

Open Settings > Note Village to configure:

Setting Description
Village seed Seed for procedural generation (empty = vault name)
Top tag count Number of tags to use as zones (3-20)
Max villagers Maximum number of villagers to display (10-500)
Excluded folders Folders to exclude from analysis
Excluded tags Tags to exclude from zone generation
Render quality Graphics quality (Low, Medium, High)
Anthropic API key Required for AI conversations
AI model Claude model for conversations
Save conversations Save chat history to vault
Conversation folder Folder for saved conversations

Usage

Opening the village

  • Click the village icon in the ribbon (left sidebar)
  • Or use the command palette: "Note Village: Open village"

Controls

Action Control
Move WASD or arrow keys
Move to location Left-click on ground
Start conversation Press C near villager, or right-click villager

AI conversations

To chat with your notes:

  1. Add your Anthropic API key in settings
  2. Approach a villager and press C (or right-click)
  3. The villager will respond based on the note's content

Conversations can be saved as markdown files in your vault.

Development

Prerequisites

Setup

git clone https://github.com/dsebastien/obsidian-note-village.git
cd obsidian-note-village
bun install

Commands

Command Description
bun run dev Development build with watch mode
bun run build Production build
bun run tsc:watch Type check in watch mode
bun run lint Run ESLint
bun run format Format with Prettier
bun test Run tests

Tech stack

  • TypeScript with strict configuration
  • Excalibur.js for game engine
  • Anthropic SDK for AI conversations
  • Zod for runtime validation
  • Tailwind CSS v4 for styling
  • Bun for package management and bundling

Support

License

MIT License - see LICENSE for details.

Author

Sebastien Dubois